<?xml version="1.0"?><rss version="2.0"><channel><title>SuperPlay! - Recent Submissions</title><link>http://www.super-play.co.uk/</link><description>Home of super videogame replay videos!</description><language>en-us</language><webMaster>rss@super-play.co.uk</webMaster><item><title>All | Cyvern Plus: The Dragon Weapons | NRK(CFK-NRK)</title><link>http://www.super-play.co.uk/?superplay=2817</link><description>Score: 41,104,500

CFK(doujin) 2000.8.19</description><pubDate>Mon, 16 Nov 2009 02:52:10 PST</pubDate></item><item><title>Podless 1cc | Varth: Operation Thunderstorm | Ruldra</title><link>http://www.super-play.co.uk/?superplay=2819</link><description>A one-credit clear run of Varth: Operation Thunderstorm (World version). No pods used.

Score: 8,030,400

H.264 codec used for this video.</description><pubDate>Mon, 16 Nov 2009 08:16:07 PST</pubDate></item><item><title>No Miss Very Hard | Thunder Force II | Roy</title><link>http://www.super-play.co.uk/?superplay=2815</link><description>No Miss Very Hard</description><pubDate>Wed, 11 Nov 2009 05:23:35 PST</pubDate></item><item><title>All | Cyvern: The Dragon Weapons | NRK(CFK-NRK)</title><link>http://www.super-play.co.uk/?superplay=2814</link><description>Score: 26,818,090

CFK(Doujin) 2000.8.12</description><pubDate>Wed, 11 Nov 2009 05:07:30 PST</pubDate></item><item><title>Speedrun | Change Air Blade | shoe-sama</title><link>http://www.super-play.co.uk/?superplay=2808</link><description>1 Credit Clear

Time Remaining: 92 76 95 86 89 59 62 71
# of Boss Animations: 0 1 0 1 1 2 1 1
</description><pubDate>Wed, 11 Nov 2009 05:06:56 PST</pubDate></item><item><title>Judge Spear 162mil.pts(All3) | Raiden Fighters Jet | YCW</title><link>http://www.super-play.co.uk/?superplay=2807</link><description>XBOX 360 (jp)
player :YCW
score :162,075,460pts(All3)



</description><pubDate>Wed, 11 Nov 2009 05:05:39 PST</pubDate></item><item><title>Original Mode ALL - 68.5 mil | Mushihimesama | Clover-YMN</title><link>http://www.super-play.co.uk/?superplay=2794</link><description>Player: Clover-YMN
Mode: Original
Final Score: 68,545,755
Autofire is enabled

This video is sourced from the Mushihimesama Insanity DVD.  For reference, the world record is currently 68,805,718.</description><pubDate>Wed, 11 Nov 2009 05:05:22 PST</pubDate></item><item><title>Loop 3 1LC | Gradius Rebirth | DJ Incompetent</title><link>http://www.super-play.co.uk/?superplay=2805</link><description>No Miss with Type E
Loop 3 / Very Hard Difficulty
Score Attack Mode

Loop Score: 395,080
Final Score: 705,000
Encoding: MP4
Runtime: 21:4X

Hand-picked BGM mixed to the SFX.

TRACKLIST:

Title (Proof of Options) | State of Bengal - Flight IC408

Prestage 1 | The Avalanches - Since I Left You
Stage 1 | The Winstons - Amen My Brother
Preboss 1 | Ram Jam - Black Betty
Big Core mk1 | Rhythm Heritage - Blockbuster

Prestage 2 | DJ Hixxy &amp; Sharkey - Toytown
Stage 2 | Boards of Canada - Gyroscope
Preboss 2 | Squarepusher - The Modern Bass Guitar
Big Eye | DJ Tron - I'm Going to Hell

Prestage 3 | Mastgrr + Lazy Town vs Lil' Jon - Cumstained Cake
Stage 3 | DJ Earworm + Coldplay - United States of Pop 2008 (or Viva La Pop)
Preboss 3 | Iggy Pop + Will Smith + Ozzy Osborne + AC/DC - Lust for Black Trains and Nod
Big Moai | Pendulum + Metallica vs. Led Zepplin - Mashup Minimix 7-25-08

Prestage 4 | Cut Chemist - Motivational Speaker
Stage 4 | DJ Miss Lisa - Blister in the Sun
Preboss 4 | DJ Flash + Pitbull - Calle Ocho (Electro House Remix)
Big Core mk2 | Santa Esmeralda - Flamenco Diablo

Prestage 5 | DJ Venom - Another Vengabond Intro
Stage 5 | PPK - Insurrection
Big Core Wall | LA Style - James Brown is Dead
Final Stage &amp; Brain | Bill Cotti + DJ Junk - Going the Distance (Remix)</description><pubDate>Wed, 22 Jul 2009 03:07:37 PDT</pubDate></item><item><title>1st loop clear | Dogyuun | Ruldra</title><link>http://www.super-play.co.uk/?superplay=2804</link><description>A one-credit clear run of the first loop of Dogyuun.

Score: 3,320,580

Original soundtrack added to the video.</description><pubDate>Wed, 22 Jul 2009 03:06:36 PDT</pubDate></item><item><title>Single-segment 3:53 | Spelunky! | moozooh</title><link>http://www.super-play.co.uk/?superplay=2797</link><description>Spelunky! is a mix of La-Mulana and NetHack: its levels are generated randomly, making each new playing session unique. This means making a decent speedrun out of it was not only a question of skill, but also an excercise in luck manipulation.

This is an any% speedrun on version 0.99.8 which completes the game in 3:53 by the in-game timer.

Level by level times:

level 01 — 0:11;
level 02 — 0:18 (looted a shop, received Jetpack and Shotgun);
level 03 — 0:07;
level 04 — 0:16;
level 05 — 0:05;
level 06 — 0:14 (dark level);
level 07 — 0:07;
level 08 — 0:08;
level 09 — 0:08;
level 10 — 0:08;
level 11 — 0:13;
level 12 — 0:05;
level 13 — 0:20 (received Scepter);
level 14 — 0:15;
level 15 — 0:07;
final boss — 1:16 (including cutscene).

Possible improvements:

1) getting Compass (would have saved 7–15 seconds depending on the level);
2) not getting a dark level (would have saved 3–4 seconds);
3) getting jetpack in level 1 (would have saved 2–4 seconds);
4) better boss fight (probably about 6–9 seconds);
5) better level layout — I'd rate mine with 4.5 out of 5 (10+ seconds).

In total, practical limit for this game seems to be at around 3:10–3:20.

MINI-FAQ
Q: What is NOT randomized in this game (bugs aside)?
A: Each level has an exit within four tiles from the lowest coordinate. Level 13 contains a mummy which drops Scepter (I pick it up), a homing weapon that kills everything in a single shot.

Q: You seem to know where exactly the exit is located in most cases, how so?
A: If you play the game a lot, you start noticing certain patterns. For instance, exits in all areas except the first have a lot of free space around them, so going over a large body of water close to one of the level walls will likely result in a dead end. Most levels in areas 1, 2, and 4 have several &amp;quot;floors&amp;quot; (usually three or four) which have one to three &amp;quot;wells&amp;quot;. The strategy is finding these wells as soon as possible to reach the bottom floor (which is more often than not connected throughout horizontally), and then just go left or right, whichever direction seems better. If you landed near a wall, there is only one direction you can go in.

Q: Do you actually need scepter? It feels like getting it wastes more time than it saves.
A: Partially correct. Scepter doesn't save time per se, but it helps not getting hit, especially in the last boss fight, which very much requires you to be cornered with little to no means of defending yourself from above.

Q: Why no sound?
A: The game lagged from time to time during recording (not noticeable in the .avi because FRAPS didn't drop frames), which has already been an inconvenience. Recording sound made it lag much worse. Sorry.

Q: I have a playback problem.
A: It's encoded using H.264. Get VLC, MPlayer, Perian, or any decent codec pack for your system, and you'll be fine.</description><pubDate>Wed, 22 Jul 2009 03:05:38 PDT</pubDate></item><item><title>Trizeal Remix All Clear, 4 million pts | Trizeal | Kiken</title><link>http://www.super-play.co.uk/?superplay=2796</link><description>Trizeal Remix (XBOX-360) all-clear demonstration with the A-1.</description><pubDate>Wed, 22 Jul 2009 03:04:01 PDT</pubDate></item><item><title>Doubleplay - 1-loop | Ketsui | [UNKNOWN]</title><link>http://www.super-play.co.uk/?superplay=2793</link><description>This is one person playing.

Only plays the first loop, because he didn't fulfill any requirements to reach the Tsuujou or Ura loop.

He uses Type A for the 1-P side and nets 42mill there.
He uses Type B for the 2-P side and nets 68mill there.</description><pubDate>Mon, 08 Jun 2009 01:21:37 PDT</pubDate></item><item><title>Silver Surfer NES - No death/Speed run 29:55 w/commentary | Silver Surfer | Matt 'Norrin_Radd' Creamer</title><link>http://www.super-play.co.uk/?superplay=2791</link><description>To the verifiers: All though the quality of this vid might not make everyone happy, this is the first known copy of someone beating the Silver Surfer on the actual NES without dying and with out turbo. Silver Surfer is well known for its difficulty, and even though the quality may suffer on this vid, it should be highly entertaining for anyone who has played this game.

-Run is played on the default difficulty.
-Run is performed on the actual NES.
-Run uses NO turbo controller.
-Run features no deaths.
-Run features commentary only.
-Recorded onto VHS then recorded with a camera pointed at the tv. (It was the only way I could get it onto the computer)

If you need any more information, or to reach me for a rejection, my email is:

norrinRadd22@gmail DOT com</description><pubDate>Mon, 08 Jun 2009 01:09:37 PDT</pubDate></item><item><title>Mission 1 Level 8 | Metal Slug 2 | Schyter</title><link>http://www.super-play.co.uk/?superplay=2788</link><description>Score </description><pubDate>Mon, 08 Jun 2009 01:09:19 PDT</pubDate></item><item><title>Score Attack - 1,104,700 | Harmful Park | Ghegs</title><link>http://www.super-play.co.uk/?superplay=2790</link><description></description><pubDate>Tue, 02 Jun 2009 04:01:04 PDT</pubDate></item></channel></rss>